About 4v4 CTF type maps
In the 4v4 RA/TA, there is a Charr themed, sloped map that involves capturing a oblisk using a flag. However the attack range of the oblisk is too small so even if a side captured a stand, the non-captured side can camp outside and avoid the damage.
It make capturing the flag is an 'optional' and people can choose to ignore it.
What I am thinking is to make it like a GvG where if a team captured the flag for 2 minutes, that team will gain a morale boost. So the captured team can renew their res signet every 2 minutes.
It gives out great incentive to capture and it is no longer igonorable.
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